2001
•
Series de TV
•
Action
•
Adventure
•
Fantasy
•
Romance
•
Animation
¿Ya tienes una cuenta? Iniciar sesión

Episodio 1
22 mins
Enslaved within the fortress of Marshank, young Martin fights off the brutal weasel Hisk and recalls his capture by Lord Badrang. Meanwhile, Rose and her mole friend Grumm arrive nearby, searching for her imprisoned brother Brome.
Enslaved within the fortress of Marshank, young Martin fights off the brutal weasel Hisk and recalls his capture by Lord Badrang. Meanwhile, Rose and her mole friend Grumm arrive nearby, searching for her imprisoned brother Brome.

Episodio 2
22 mins
The swaggering pirate Tramun Clogg lands near Marshank and pays a visit to his old friend Lord Badrang, setting the stage for an uneasy alliance between the two ruthless rulers.
The swaggering pirate Tramun Clogg lands near Marshank and pays a visit to his old friend Lord Badrang, setting the stage for an uneasy alliance between the two ruthless rulers.

Episodio 3
22 mins
With Rose and Grumm's help, Martin, Brome, and the squirrel Felldoh finally break free from the fortress of Marshank, leaving Badrang's cruel rule behind them.
With Rose and Grumm's help, Martin, Brome, and the squirrel Felldoh finally break free from the fortress of Marshank, leaving Badrang's cruel rule behind them.

Episodio 4
22 mins
A storm at sea separates the escaped friends. Brome and Felldoh are taken in by the traveling Rambling Rosehip Players, while Martin, Rose, and Grumm are enslaved by a colony of pygmy shrews, where they meet the hedgehog Pallum.
A storm at sea separates the escaped friends. Brome and Felldoh are taken in by the traveling Rambling Rosehip Players, while Martin, Rose, and Grumm are enslaved by a colony of pygmy shrews, where they meet the hedgehog Pallum.

Episodio 5
22 mins
Felldoh, Brome, and the Rambling Rosehip Players hatch a bold plan: stage a performance at Marshank itself, using the show as cover to help the remaining slaves escape.
Felldoh, Brome, and the Rambling Rosehip Players hatch a bold plan: stage a performance at Marshank itself, using the show as cover to help the remaining slaves escape.

Episodio 6
22 mins
As Martin, Rose, Grumm, and Pallum journey toward Noonvale, they face fresh dangers along the way. Meanwhile, Felldoh and the Rosehip Players carry out their plan at Marshank, freeing more slaves despite a betrayal that raises the alarm.
As Martin, Rose, Grumm, and Pallum journey toward Noonvale, they face fresh dangers along the way. Meanwhile, Felldoh and the Rosehip Players carry out their plan at Marshank, freeing more slaves despite a betrayal that raises the alarm.

Episodio 7
22 mins
Rose, Grumm, Martin, and Pallum fall into the clutches of savage lizards but are rescued by the mysterious heron known as the Warden. Meanwhile, Felldoh, Brome, and the freed slaves clash with Clogg's pirates.
Rose, Grumm, Martin, and Pallum fall into the clutches of savage lizards but are rescued by the mysterious heron known as the Warden. Meanwhile, Felldoh, Brome, and the freed slaves clash with Clogg's pirates.

Episodio 8
22 mins
Leaving the marshes behind, Martin and his companions travel into rugged mountain country, where they run afoul of the fierce and territorial Gawtrybe squirrels.
Leaving the marshes behind, Martin and his companions travel into rugged mountain country, where they run afoul of the fierce and territorial Gawtrybe squirrels.

Episodio 9
22 mins
Martin is forced into a confrontation with Wakk, the fierce leader of the Gawtrybe. With the squirrel tribe in pursuit, Martin and his friends must scale a treacherous mountain to escape.
Martin is forced into a confrontation with Wakk, the fierce leader of the Gawtrybe. With the squirrel tribe in pursuit, Martin and his friends must scale a treacherous mountain to escape.

Episodio 10
22 mins
Martin and his companions are saved from the pursuing Gawtrybe by the wise owl Boldred. Meanwhile, fueled by anger, Felldoh begins launching nightly raids against Marshank.
Martin and his companions are saved from the pursuing Gawtrybe by the wise owl Boldred. Meanwhile, fueled by anger, Felldoh begins launching nightly raids against Marshank.

Episodio 11
22 mins
Consumed by hatred, Felldoh slips away to challenge Badrang to a duel outside Marshank's walls - a decision with grave consequences. Meanwhile, Martin and his companions finally reach Noonvale.
Consumed by hatred, Felldoh slips away to challenge Badrang to a duel outside Marshank's walls - a decision with grave consequences. Meanwhile, Martin and his companions finally reach Noonvale.

Episodio 12
22 mins
Having reached safety, Martin sets out from Noonvale at the head of a growing army, joined by the Rosehip Players, freed slaves, and Boldred's alliance of pygmy shrews, the Gawtrybe, water shrews, and more, all converging on Marshank.
Having reached safety, Martin sets out from Noonvale at the head of a growing army, joined by the Rosehip Players, freed slaves, and Boldred's alliance of pygmy shrews, the Gawtrybe, water shrews, and more, all converging on Marshank.

Episodio 13
22 mins
The combined forces of Martin's allies storm Marshank in an epic final battle against Lord Badrang. The costly victory changes Martin forever, setting him on a path toward a new destiny far from Noonvale.
The combined forces of Martin's allies storm Marshank in an epic final battle against Lord Badrang. The costly victory changes Martin forever, setting him on a path toward a new destiny far from Noonvale.